DEEP DIVE 007
Lid's bold art move that left me speechless in the middle of teenage wasteland, more edits, and the little book of PUKE.
Lid's bold art move that left me speechless in the middle of teenage wasteland, more edits, and the little book of PUKE.
A few of you reached out to ask about specific sticky situations that an editor might face when it comes to problem-solving on sequential art. I'm preparing a presentation to share at our live Saturday AMA...
Back in March of 2024, I taught a 4-week class on weekends called F&G 102 and created a (Secret) Workbook just for the occasion. I wanted to share some of my favorite pages that involve REPEAT OFFENDERS and the 5 QUESTIONS I ask myself at each stage of editing comics.
Back by popular demand: It's another dispatch chock-full of deconstruction as we RIDE SHOTGUN on Where's Willingham?, part 2 of my Comico short comic from Fast Times in Comic Book Editing, wherein it's 1989, the editor is a kid, the writer is at large, and the game's afoot!
I’ve wanted to annotate F&G for eons—long before it was written and drawn. Mostly because the hardest part of making comics for me and probably anyone—writer, artist, newbie, vet—is knowing when to call a page a finished page.