DEEP DIVE 012
I need to fall on my sword for this next comic. In classic "Shelly" fashion, when I saw how easily Asimina connected with my comics-about-making-comics ideas, I sent her a few first drafts with blind abandon...
I need to fall on my sword for this next comic. In classic "Shelly" fashion, when I saw how easily Asimina connected with my comics-about-making-comics ideas, I sent her a few first drafts with blind abandon...
A few of you reached out to ask about specific sticky situations that an editor might face when it comes to problem-solving on sequential art. I'm preparing a presentation to share at our live Saturday AMA...
Back in March of 2024, I taught a 4-week class on weekends called F&G 102 and created a (Secret) Workbook just for the occasion. I wanted to share some of my favorite pages that involve REPEAT OFFENDERS and the 5 QUESTIONS I ask myself at each stage of editing comics.
Back by popular demand: It's another dispatch chock-full of deconstruction as we RIDE SHOTGUN on Where's Willingham?, part 2 of my Comico short comic from Fast Times in Comic Book Editing, wherein it's 1989, the editor is a kid, the writer is at large, and the game's afoot!
I’ve wanted to annotate F&G for eons—long before it was written and drawn. Mostly because the hardest part of making comics for me and probably anyone—writer, artist, newbie, vet—is knowing when to call a page a finished page.